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    • Dec 21, 2019 · This is the most frustrating bug in Lenovo and Windows 10, where the external sound monitor is not detected after wakeup from sleep. I have LG monitor with speakers connected via USB C to Lenovo X1 Extreme.
    • The simplicity of beginning to learn Lua and all the stuff that Love2D provided was enough and this is the platform we're going to use at least for THIS game. Time will tell if it was a good choice. Oh and a bonus is that Love2D also has binaries for a lot of different platforms (win, macOs etc). Awesome stuff.
    • Sadece gov.tr, edu.tr, tsk.tr, k12.tr, av.tr, dr.tr, bel.tr, pol.tr, kep.tr uzantıları için başvuru alınmaktadır. Resimde gördüğünüz karakterleri yazınız
    • Ufront running in the Browser - for isomorphic web apps and single page apps. Please note this haxelib does not contain any source files, but just defines dependencies for creating ufront apps that run client side. 2.0.0 5 years ago: 647: basis @Aaron: The goal of Basis is to provide access to native UI components: 0.1.0-alpha 7 years ago: 646
    • Hi! i am a fan of love2d, i really like the api and the games you can make with it. However for the upcoming globalgamejam i am working with a friend who is not so keen on using lua. As he is more capable to use javascript, do you have a recomendation for a javascript engine we could use, that is somewhat similar to love2d?
    • Tiny Love, the best developmental baby products for babies and their parents. Enjoy playing and growing together with our stimulating baby toys and baby gear.
    • Feb 07, 2018 · Going to the local railway station this morning gave us a "good" game idea. Unfortunately some of the less salubrious streets in the area sometimes have dog poo, broken glass, take-away meals and their containers, and on some occasions, vomit. Also, on bin day, the gulls may have helped...
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    • The game is NOT optimized for browser-play. For best experience, download for whatever OS you have! It's free and down below. I really love this game and I can't wait to see more of it! I love the style, the animations are super cute and, jesus, the plant got me.
    • LÖVE (or Love2D) is an open-source cross-platform engine for developing 2D video games. The engine is written in C++ and uses Lua as its scripting language. It is published under the zlib license. The API provided by the engine gives access to the video and sound functions of the host machine...
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    • ESM, ESP - Master and Plugin data archives for the Creation Engine HE0, HE2, HE4 HE games File GCF – format used by the Steam content management system for file archives IMG – format used by Renderware-based Grand Theft Auto games for data storage LOVE – format used by the LOVE2D Engine[23] MAP – format used by Halo: Combat Evolved for ...
    • Dec 26, 2020 · Things and Stuff Wiki - An organically evolving personal wiki knowledge base. An on-the-fly taxonomy containing a patchwork of topic outlines, descriptions, notes ...
    • Fast & Small. One the primary reasons for Geany's existence is that there is a need for a decent, GUI, lightweight, cross-platform, flexible and powerful IDE/editor.
    • Artfinder: A Faceted Browser for Cross-Cultural Art Discovery (HSWI 2014) Effect of Touch Screen Size on Game Immersion (BCS HCI 2012) ... Blood Bath (Love2D source)
    • Example browser containing many helpful examples to get you started in Löve. - love2d-community/LOVE-Example-Browser
    • Make Pong. Learn to code by building this classic arcade game in an hour! Change the game. Break the rules. Win with code.
    • LÖVE 1.0 "Moar Bacon" Released. The dev team, after months of secrecy, are proud to announce the newest release of LÖVE; "Moar Bacon". Here are some quotes that were recorded from #love-supersecretclub;
    • The game is NOT optimized for browser-play. For best experience, download for whatever OS you have! It's free and down below. I really love this game and I can't wait to see more of it! I love the style, the animations are super cute and, jesus, the plant got me.
    • A game about colliding and merging balls. I just played this one again on Hard and broke my former highscore! :D It didn't lose any of its arcade-y flair and I congratulate you on that, still addictive, still super fun. <3 The color palette was an absolute delight and I think that the focus on the collision physics have a huge part in the satisfaction a player can get through your game.
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    • For those visiting for the first time, Löve is a simple and powerful framework for developing 2D games in Lua, and ZeroBrane Studio is a lightweight Lua IDE that provides code completion, syntax highlighting, live coding, remote debugger, code analyzer, and much more.
    • Dec 25, 2020 · These demos run in your browser: I have written an introduction to A* [7] with interactive demos. I have written Flash demos for square grids [8], hexagonal grids [9], and triangular grids [10]. The Actionscript 3 code for these demos is available here [11] (see Pathfinder.as for the main algorithm, and Graph.as for the abstract interface to ...
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ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, live coding, code analyzer, and debugging support for Lua 5.1, Lua 5.2, Lua 5.3, LuaJIT, and other Lua engines. Live2D Cubism dynamically animates an illustration exactly as it is drawn, using just a single source illustration and not requiring Live2D can freely animate your illustrations. All you need is an illustration separated for each part. Live2D can be used for games...
Really motivated and interesting in video games' sector, I use to participate to Game Jams, recode classic games and code my own ideas. My favorite weapons for game programming are C# (with Monogame) and Unity but I also used Lua (Love2D, Corona SDK) or Javascript/HTML5 (Phaser or jQuery). Feel free to contact me and check out all my creations.
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Love2d is a powerful, compact, game framework for Lua. I like that the framework is low-level, has a clean set of dependencies and it's really easy to package & distribute games with wide platform support (Win, OSX, Linux, iOS, Android).
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I'm Elias, a 30 year old indie developer currently residing in California. I have a BS in computer science, and in my spare time I enjoy making 2d games. I mostly write software, but I also dabble in sprite art a bit. I generally make games in the nes or game boy style. I typically use Pico-8, Love2d or Unity for making games.

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